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Some cheats, tips and hints in Metal Gear Solid 2!

There are a load of hidden and extra details to MGS2 which you can enjoy, but which you may miss if you race through the game. Slow down, read this, and enjoy the finer details a bit more!

'Legendary Konami Cheat'

At the end of the game, while your Clear Code is being shown, you can use the so-called "Legendary Konami Cheat" to get a reaction out of Solid Snake. In rapid sequence, press the directional buttons: up, up, down, down, left, right, left, right and then press X and O. This cheat works in almost all Konami games.

A dead body to play with (Deck 2, Port)

There's a corpse in the second bay which you can drag around. Naturally guards will not be suspicious by this lively corpse.

A more interesting conversation (Shell 1 Core, B1 Hall)

If you find that Ocelot's conversation with Solidus is a bit boring or you've heard it all before, swerve left and listen in to Johnny Sasaki's soliloquy in the toilet instead. This is the same guy who had very similar toilet problems in MGS1 whilst looking after hostages.

A moving box? (CD Connecting Bridge)

After meeting Stillman, go out onto the CD Connecting Bridge within one minute and watch in First Person as a box with legs makes its escape past an unconscious guard. You can't catch up with the box or contact Pliskin by Codec but you can shoot away his camouflage!

A new fire extinguisher

After the fight with Fatman, the Ninja will give you the Field Uniform - you can put this on if you find yourself on fire.

Added difficulty levels

Once you've played MGS2 through once, you can select either one or two new difficulty settings: Extreme, and if you have a European version of MGS2, you can play through "European Extreme" as well. Both are the same by way of the number of guards and items. However, in European Extreme, guards do not wear dog tags or carry any items.

Alluding to MGS1 (Arsenal Gear, Ascending Colon)

Snake says that he's carrying infinite ammo and taps his head. He is referring to the bandana he found with the Meryl ending of MGS1.

Allusion to Kojima's other games (Strut E, Parcel Room)

In MGS games, it's not strange to find posters, magazines and merchandise promoting other games by Hideo Kojima. In Strut E you can find Cardboard Box 5 with the ZOE logo on it. This is referring to Zone of the Enders. A demo of MGS2 was included with ZOE when it was first released.

An allergy of Emma's (Shell 2 Core, B1 Filtration Chamber No. 2)

Emma's allergic to the coolant spray, just so you know not to irritate her with it.

An eager soldier (Shell 1 Core, B2 Computer Room)

One of the guards is running between computers in the computer rooms. Watch his progress to see what is distracting him so.

Angry conversation (Shell 2 Core, 1F, Air Purification Room)

After leaving the President's cell, call Snake several times. A dialogue with Otacon will begin and Raiden will get a bit agitated.

Another use of Pentazemin

On the deck of the Tanker, if you look straight ahead in First Person View, you'll notice that the picture is slightly wobbly. Take Pentazemin to cure this briefly.

Arsenal Gear

You may notice how Arsenal Gear is named after organs in the gastro-intestinal tract. It gives the impression of you being digested and finally excreted through the Rectum - how lovely. (Pedants like me will notice where there are two parts the wrong way round).

Attack the helicopter (Shell 1-2 Connecting Bridge)

If you attack Pliskin and Otacon's helicopter, they may not thank you for it!

Attacking guards with more impressive weapons

Who's to say you should be using a handgun whilst holding up an enemy? Maybe you should try a slightly more threatening weapon such as the Stinger Missile Launcher. Guards will give up their items and dog tags a lot faster and it doesn't even matter where you aim!

Attacking guards with unloaded weapons

You don't need ammo in your gun to hold up an enemy guard, but they will be alerted by the click as soon as you pull the trigger.

Attacking Pliskin (Strut B, Transformer Room)

Shooting and kicking Pliskin will not make him a happy bunny.

Attacking Snake (Strut L, Oil Fence)

Shoot at Snake, and you'll find that he is willing to defend himself!

Attracting flies (Deck A, Crew's Lounge)

The third guard at the bottom of the stairs has attracted a large cloud of flies, probably due to his powerful odour. However, they will soon turn their attention to you if you hang around the guard for too long.

Be an opportunist

Some guards are only to be found at specific times or after certain conditions have been met. The best thing you can do if you're striving for all the dog tags is to get them as and when you see them!

Beware of sea lice! (Strut A, Deep Sea Dock)

Lie down amongst sea lice and watch how your rations slowly get devoured! It takes about 20 minutes to consume a whole ration so hopefully you won't be lying on the floor for too long! Don't worry, it will stop after three rations. You can prevent these nasty little critters from consuming your inventory by holding down L2 and quickly shaking your left analog stick up and down.

Big Boss codename

As with MGS1, the best ranking code name you can score is "Big Boss". Unfortunately the conditions you have to meet in MGS2 to receive this is far more demanding than in MGS1! If you want the Big Boss codename, you have to complete the entire mission in Extreme mode within 3 hours... you must also do so without killing a single enemy (including bosses) and not use any Rations. You must avoid discovery (except for the three situations where it is unavoidable) and your radar must be switched off completely. You must also not use any bonus items such as wigs, the bandana or stealth ...and, if that's not enough, you must save no more than eight times!

Blow up the sea lice (Strut A, Deep Sea Dock)

Put some C4 amongst the sea lice, switch to First Person and BOOM! You could also try using Grenades, the Stinger and the RGB6...

Body-building (Hold No. 1)

If you quickly drop from the starting point of this level and grab hold again and then do this 10 times, you can increase your Grip Level enough to be able to swing all the way to Hold No. 3 within the time limit.

Bonus items

You can get the Bandana and Stealth Camo for Snake and three wigs and the Stealth camo for Raiden. To do so though, you need to collect dog tags. 30%(46) of dog tags on the Tanker will get you the Bandana; 50% (78) of the tags on the Tanker will get you the Stealth for Snake; 30% (73) on the Tanker gets you the Infinity Wig; 50% (121) gets the Stealth camo for Raiden; 70% (170) of the tags will get you Wig B and 90% (218) of the tags will get you Wig A. The Bandana and Infinity Wig give you infinite ammo; the Stealth camo makes you invisible to guards and cameras; Wig B gives you infinite grip in hanging mode and Wig A gives you infinite oxygen for when you are underwater.

Book in the vent (Shell 2 Core, 1F, Air Purification Room)

There's a book in the vent shafts. To get at it, crawl into the shaft leading off from the President's cell and destroy the bars with the Nikita.

Books and microphones (Shell 1 Core, B1 Hall)

The guards in the hall, like anywhere else, are easily distracted by books. If you knock them out, you can eavesdrop on the control centre's radio traffic with the microphone, but if you do this, you can no longer pick up heartbeats.

Books for Snake (Arsenal Gear, Sigmoid Colon)

Put a book in front of Snake and wait for his comment.

Boss Survival Mode

Complete MGS2 and you'll find that Boss Survival mode has become available in the Special menu. You can play as either Snake or Raiden and fight the game's bosses in chronological order. You will be timed and you start each battle with pre-determined equipment. In the fight against Solidus, Raiden will have his High Frequency Blade but Snake'll have to cope with just his fists! Your life will be replenished slightly after each battle and you can take any Rations you've found with you into the next battle. You'll get a clear code at the end and you can input this into www.konamijpn.com/mgs2/boss to compare how well you did and how well all the other MGS2 gamers around the world did!

Burning books?

Note that you can only use a book once; you can't pick it up again. However, watch the effect of putting a book down next to a fire.

C4 and guards

Just like with MGS1, you can stick C4 onto a guard's back once you've overpowered him, or successfully sneaked up behind him.

Call Campbell (Shell 1 Core, 1F)

On entering this level, call Campbell repeatedly.

Call Pliskin in Field Uniform (Shell 1 Core, 1F)

On entering this level, call Pliskin a few times until he comments on your Field Uniform. You may be reminded by Snake and Meryl's first encounter in MGS1...

Calling for Hal (Shell 1 Core, B2 Computer Room)

Stay a while in the computer room. The parrot will start calling Hal in a strange squawk. It's referring to Emma's brother.

Cameramen (Hold No. 3)

You can climb up to the cameramen. What you do from there is up to you.

Campbell's lectures (Strut B, Transformer Room)

If you've had a violent dispute with Pliskin, call Campbell and prepare for a lecture.

Cancel an alarm in an alarming way (Arsenal Gear, Jujunum)

If you get spotted, make a run for it back to the Stomach and pretend to be tied to the torture machine. A guard will come in and show his jealousy before leaving you in peace.

Cardboard boxes

As with MGS1, boxes can be used for transport. To get to various places on Big Shell, you must select the appropraite box in the Parcel Room and travel the conveyor belts. Simply climb up onto the parcel table next to the conveyor belt and equip yourself with a cardboard box. The conveyor belt will stop and you can climb aboard. Box 1 found in the Pump Room will take you to the Dining Hall on Strut C. Box 2 from the Warehouse takes you to the Transformer Room on Strut B. Box 3 from the Heliport allows you to access the Pump Room on Strut A. Box 4 from the Computer Room takes you to some M9 ammo in the Warehouse of Strut F. Box 5 from the Parcel Room allows you to move between the dispatch points in the Parcel Room of Strut E.

Catching a cold (Aft Deck)

In Hard or Extreme mode, Snake will catch a cold if spends more than a minute on the Aft Deck. If you subsequently stand around, crouch or press yourself against a wall (against containers in the Holds), Snake will start sneezing. You can get rid of your cold by freezing in position for three minutes.

Caught on camera (Aft Deck)

If you throw a guard overboard or drag him round outside, your actions will be captured by a photo which you can later view in the 1F Air Purification Room in the Core of Shell 2.

Changing radar (Arsenal Gear, Ascending Colon)

Your radar will show video footage after a while but it will stop when someone calls you, so enjoy it while it lasts.

Charlie's Angels?! (Shell 1 Core, B1)

The poster in the recreation room is for Charlie's Angels - it shows Lucy Liu, Cameron Diaz and Drew Barrymore.

Choose either Tanker or Plant

Having completed MGS2 once, when you go into New Game, you can choose to play through either the Tanker or the Plant, or both together.

Contact Solid Snake (Shell 1-2 Connecting Bridge)

Call Solid Snake after the Harrier fight and he'll reveal some interesting information. You can even discover why he chose the name Pliskin.

Coolant spray, insects and infrared beams (Strut C, Dining Hall)

Use the Coolant Spray to eliminate insects flying around the lights. You can also use the spray to see infrared beams from the explosive booby traps and you can smudge mirrors and glass panes.

Destruction in the Crew's Quarters (Deck D, Crew's Quarters)

Shoot at the plates, menus and condiments on the tables and in the kitchen area in order to make a total mess. Also why not shoot at the ceiling lights or slip into the pantry and allow all your destructive energy the free reign it deserves! Gun battles with guards can be pretty impressive in this pantry (tip: try firing from beneath the shelves) as viewers of the MGS2 trailers will be aware.

Digital camera

After you complete the game, you'll receive the digital camera. The next time you play through the game (from your saved completed game), you'll find the digital camera amongst your items on both the Tanker and Big Shell. Take photos whenever you want and save them to you memory card. You can then view and edit them in the photo album (under Special on the menu)

Diving tip (Strut A, Deep Sea Dock)

Make a sudden stop whilst swimming by pressing R1.

Dolph's irresistable speech (The Holds in the Tanker)

There's a time limit to get these photos of Metal Gear RAY for Otacon, but don't worry if you find you're running out of time; the Commandant will feel the need to extend his speech a few minutes... that must please the Marines!

Don't waste Claymores (Strut E, Heliport)

If you plan to plant Claymores before your fight with Fatman, forget it - they will have disappeared during the battle and your mines will have been wasted.

Drop-off points (Strut D, Sediment Pool)

The gates here are useful if you want to dispose of any enemies for good. Simply drag your victim to the gates and allow Raiden to drop them from there.

Easter Island Statues

Easter Island statues can be found in many Konami games and MGS2 is no exception. They are very well concealed and are hidden throughout the Big Shell.

Easter Island Statue #1 (Strut E, Parcel Room)

The room on the lower level can only be accessed by using Box 5 or a Level 5 Card Key. You'll find a statue in the niche between the wall and the crates. Position yourself next to the conveyor belt near the upper wall, switch to first person view and look towards the left hand wall (try using R2 to get a better look)

Easter Island Statue #2 (Strut D, Sediment Pool)

On the lower level, position yourself at the stairs, to the side of the massive railing on the inside. Use a scope or your camera to look towards the centre of the hall, towards the horizontal grille. The statue is well hidden near the tank in the centre.

Easter Island Statue #3 (Shell 1 Core, B2 Computer Room)

This statue is hidden beneath a table in the bottom left corner of the computer room. Lie on the floor and switch to first person view to see this one clearly.

Easter Island Statue #4 (Strut L Perimeter)

Get rid of the guards first then position yourself at the right hand edge of the first window and switch to First Person View. Stand on tiptoe and look towards the left, into the corner of the corridor.

Easter Island Statue #5 (Shell 2 Core, 1F, Air Purification Room)

You can find a hidden statue in the vent shaft. Fire a Nikita missile through the shaft next to the stairs. At the first turn-off, steer left, and then steer to the left again after the incline. Use three missiles to destroy the bars, behind which you'll find the statue.

Easter Island Statue #6 (Shell 2 Core, B1 Filtration Chamber No. 1)

This statue's in the lobby which is covered in rubble. Dive down to the second air bubble, beneath which are the Stinger missiles and you'll find that the statue is to the left of this point, hidden between two bits of rubble at the upper wall: it's concealed extremely well.

Easter Island Statue #7 (Shell 2 Core, B1 Filtration Chamber No. 2)

In Extreme mode, the closet to the right of Emma's hiding place can be opened. It's in here, but be warned, it's protected by a Claymore mine to its left. Crawl inside the closet to avoid injury.

Emma, Snake and Otacon (Shell 2 Core, B1 Filtration Chamber No. 2)

Whilst escorting Emma, when you reach the hall where you fought Vamp, call Snake again and again. You can then eavesdrop on an argument between Otacon and Emma. Call Snake again.

Fatman's secret stash of SOCOM bullets (Strut E, Heliport)

When Fatman falls over in Very Easy mode, there is a 30% chance he will drop some SOCOM ammo. In Easy mode, the chance is 20%.

Find out the location of the bombs (Shell 1-2 Connecting Bridge)

If you're having problems locating the explosives, try this little trick: leave the Shell 1-2 Connecting bridge eight times and when you come back the position of all the explosives will be shown briefly.

Flashlight with Raven (Engine Room)

You can destroy the flashlight next to the Vulcan Raven statue.

Fun during Codec conversations

Use the analog sticks to move the pictures. Press the analog sticks (L3 or R3) to zoom in on the pictures. Hear what Snake and Raiden are really thinking using R1 or R2. R1 provokes a positive remark, whereas R2 makes a critical remark. The harder you press the buttons, the firmer the statements in question.

Fun in the cutscenes

During a cutscene, you can use R1 to zoom in. If you hold down R1, move your left analog stick to look around, and use your right analog stick to change your view.

Fun in the toilets (Strut C, Dining Hall)

In the men's toilet, stand in front of a urinal and then move away to activate the automatic flushing mechanism. Hide in a cubicle and then crouch down - you can then peer out from under the door and lean forward. Also note that if you stand in front of a hand dryer, it'll start up.

Fun on the main menus

In the Title, Start and Sub-menu screens, move the right analog stick in order to move the background image or change its colour. By pressing L2 on these menus, you trigger a flash of light and a shot.

Fun with Emma (Shell 2 Core, B1 Filtration Chamber No. 2)

You can call Emma on the Codec on frequency 141.52. Why not try leaving Emma on her own, proceeding on your way and then calling her up on the Codec? You will also notice that she will turn around if you give her a smack on her backside. She will talk in her sleep if you knock her out and you can listen in through the directional microphone or over the Codec - you will find out why the parrot in the Computer Room empasised the word "HAL" in such a strange way. As with guards, you can attach C4 to Emma, though it is not advisable to detonate it. If you keep jostling Emma and she falls over, lie on top of her then call her on the Codec - keep doing this until she has something to say. Choke Emma once then call her on the Codec. Once you've finished annoying and harrassing Emma, try calling Snake or Campbell on the Codec. If you still want to provoke Emma, try shooting her, but she will lose a lot of health if you do this!

Get out your microphone again! (Strut L, Oil Fence)

You can listen in to Emma and Snake muttering using the directional microphone. If you listen in to Emma behind the first pontoon, she'll have something to say about Raiden's appearance. You should then call her on the Codec.

Get Snake's dog tag (Arsenal Gear, Sigmoid Colon)

If you knock out Snake, you can get his dog tag. Depending on the difficulty level, it will say a different name: Iroquois Pliskin in Very Easy, Meryl Silverburgh in Easy, Solid Snake in Normal, Liquid Snake in Hard and Hideo Kojima in Extreme.

Get the guards out the way! (Strut A, Deep Sea Dock)

Before logging into the Node, why not shove the guards out of the way by putting them in the lockers near the entrance to the Dock?

Get the Thermal Goggles (Strut L, Oil Fence)

If you don't have any, you can find Thermal Goggles at the foot of the ladder. You'll need them for clearing Emma's path of mines.

Getting some help from Snake (Strut L, Oil Fence)

If you accepted Snake's offer to help, use your scope instead of the PSG1 since you will have a better view of things. Snake will shoot all the opponents you encounter but you still need to take care of the claymores.

Go and meet the Commandant (Hold No. 3)

Although you cannot knock out the Commandant or shoot him dead, Otacon will be impressed with a photo or two. Any more than that, and he'll start questioning your motives.

Got the tag?

To save time and effort whilst collecting dog tags, you can check to see if you already have a guard's dog tag in your collection. To do this, look at a guard with your camera, digital camera or scope and then press triangle. If you have the guard's tag, his name will be shown over him. If the date of birth on his dog tag corresponds to the date in the PS2's clock, 'Happy Birthday!!' will also be shown. Doesn't that make you feel so guilty about shooting him?

Guards who can't contain themselves

Hold up a guard from the front with a grenade or missile launcher to see them wet themselves.

Guards who don't let their guard down

In Very Easy, Easy and Normal modes, guards will keep their arms raised even after you've stopped aiming at them. They remain in that position until the alarm is raised or another guard comes along and sees them. In Hard, Extreme and European Extreme, guards will soon call for support once you've stopped aiming at them!

Guards with healing powers? (Strut A, Deep Sea Dock)

Get items out of the guards down at the Deep Sea Dock - they are carrying useful healing items.

Happy Birthday!! (Strut A, Deep Sea Dock)

If your date of birth matches the date that your console's clock is set to, you will receive birthday greetings.

Have a good look around (Strut C, Dining Hall)

You will see two posters which you may want to photograph. You can also have fun with the crockery, the supplies which are lying around, the glass pane, the plants and the mirrors in the toilets.

Hidden Posters (Engine Room)

In the middle of the lower wall there is a well-concealed pin-up for you to view. The guard standing above you on the centre platform occassionally uses his binoculars to view this poster. Another hidden poster is hanging on the left-hand wall. Position yourself on the right-hand side of the lowest level, where the M9 ammo is, and look towards the left-hand wall. Shoot at these posters to make them explode.

Hiding in camouflage (Shell 1 Core, 1F)

Hide in a locker whilst wearing the enemy unifrom. A guard will approach and wait to see what happens.

How many women? (Shell 1 Core, B1 Hall)

The second time you play the game, the number of women in the hall is determined by chance and the postition of Ames will be different.

Ice cubes (Deck A, Crew's Lounge)

Shoot the ice cube container next to the sink then just wait.

Immediate removal of two guards (Engine Room)

If you enter the hall immediately and throw the guard over the railing (e.g. by rolling), he'll fall onto one of his comrades.

Injuring guards

If you sneak up behind a guard and ambush him and injure his arm and/or leg, he'll have to change his stance. Some guards are so defiant that they won't give you items or dog tags unless you injure them in this way. It is not advisable to try and injure both the guard's legs or both the guard's arms, however.

Interesting photo opportunities on the Tanker

There are several different photographs you can take which will provoke an interesting reaction out of Otacon when you show him your photos in Hold No. 3. If you want to be certain that he'll have something to say about your photos, Snake must say "Good!" after taking the photo. Sometimes Snake will say something else.

Invincible lockers (Shell 2 Core, B1 Filtration Chamber No. 2)

The lockers, including the one Emma is hiding in are completely indestructable no matter what weapon you use - not a scratch!

Invincible Parrot (Shell 1 Core, B2 Computer Room)

The parrot cage cannot be destroyed and the parrot inside cannot be hurt by your weapons. However, if it feels threatened, it'll summon reinforcements!

Irritating Peter Stillman (Strut C, Dining Hall)

Knock on the pantry door behind which Peter Stillman is hiding. He will get slowly more annoyed.

Johnny Sasaki returns... again! (Strut L, Oil Fence)

Emma finds Johnny Sasaki behind the second pontoon.

Kill two birds with one stone... or similar (Hold No. 1)

Discovered? Hurl a stun grenade to sort out all of the Marines with just one stun grenade!

Knocking and the President (Shell 2 Core, 1F, Air Purification Room)

In the small recreation room, press yourself against the right-hand wall or the wall opposite the lift and knock several times. Also, you can make the President follow the knocking sounds back and forth until he really gets annoyed.

Knocking on lockers (Shell 1 Core, 1F)

If a guard is nearby, knock against a locker and then go away. Watch to see what the guard does.

Listen to Emma (Shell 2 Core, B1 Filtration Chamber No. 2)

Use your microphone to listen to Emma's heartbeat - even through the door of her hiding place.

Locate the toilet (Shell 1 Core, B1 Hall)

Find the toilet on your Radar using Sensor A.

Lockers and photos (Engine Room)

Close the open locker in the ante-room before the Engine Room and take a photo of the picture for Otacon to see.

Lockers that need exploring (Engine Room)

There are four lockers in the ante-room before the Engine Room. Why not open the one on the left?

Lying on Russians (Navigational Deck, Wing)

Lie on top of Olga after the battle to hear her breathing.

Make the bird talk! (Shell 1 Core, B2 Computer Room)

The coolant spray should help you make the parrot talk.

Make your own dog tag (Strut A, Deep Sea Dock)

The name and details you enter into the Node at the beginning will be shown on your dog tag in the game's closing sequence.

Mei Ling returns!

Once you've saved a game on the Tanker, Otacon will quote a proverb in memory of Mei Ling from MGS1. He then interprets what the proverb means. The more often you save and listen to his words, the more shocking his interpretations become! Finally an appalled Mei Ling will speak up in the background.

Mei Ling's return (Arsenal Gear, Ascending Colon)

When Campbell is quoting Mei Ling, a film sequence from Special/VR Missions will be shown to bring back a few memories.

MGS action figures (Shell 1 Core, B2 Computer Room)

Cardboard Box 4 bears the insciption 'McFarlane Toys' - this is referring to the manufacturer of the official MGS1 and MGS2 action figures.

More fun in the toilets (Strut C, Dining Hall)

Position youself in front of a urinal, look down into it and contact Campbell. You should also try going into the women's toilets after meeting Stillman and then make contact with Pliskin over the Codec. Also, try equipping yourself with a book, go into the left hand cubicle of the men's toilet (there's a poster on the door) and then contact Campbell. The Colonel and Rose both have something to say about this... then try to save your game.

Move the flag (Shell 1-2 Connecting Bridge)

You will notice that there's a flag on the left hand side of Shell 2. You can turn it round by inserting a controller into Port 2 of your PlayStation2 and then press L1 on the second controller several times in rapid sequence.

Nostalgia (Shell 2 Core, 1F, Air Purification Room)

During the conversation with Snake and Otacon, you will see the photos which were taken during the Tanker mission. The first one is the same one that you took in Hold No. 3. If while on the Aft Deck, you threw a guard overboard or dragged him round the deck, the second photo will remind you of this action.

Not all there (Arsenal Gear, Stomach)

No matter what you do, you can never see all of Raiden. He will even cartwheel with no hands. To see as much of Raiden as possible, press yourself back up against the torture machine.

Observing the parrot (Shell 1 Core, B2 Computer Room)

Watch the parrot in first person and then contact Campbell to find out some information from Rose.

Olga after the battle (Navigational Deck, Wing)

Look at Olga in first person after the fight and then call Otacon. Otacon will also feel the need to comment if you shoot at the unconscious Olga.

Olga's positions (Navigational Deck, Wing)

Depending on where Olga falls to the ground after your fight, you'll see a slightly different cut scene and her subsequent position also changes.

Otacon, lockers and posters

On the Tanker, step inside a locker and make contact with Otacon. You could also try admiring a pin-up in First Person View and then contacting Otacon. Or why not take a photograph and then send it to him in Hold No. 3? 

Otacon's information (Aft Deck)

At the start of you mission call Otacon several times to find out most of the stuff you need to know about the game. Otacon will also reveal information regarding the Patriots.

Pentazemin

On the Tanker, equip the Pentazemin and contact Otacon. Then use the Pentazemin and contact Otacon again. You can repeat this later in the game on the Plant when playing with Raiden by contacting Pliskin/Solid Snake.

Photo of Hideo Kojima (Hold No. 2)

Photograph the right hand screen while the scene from Hold No. 3 is being broadcast. There's a 30% chance that the ghost of Hideo Kojima (creator of the MGS series) will be in your picture. It will evoke a strong reaction from Otacon when you send it to him.

Photograph Ocelot (Shell 1 Core, B1 Hall)

In the ten second countdown while Ocelot is approaching, get out your camera and take a picture.

Photograph yourself (Strut C, Dining Hall)

Stand in front of a mirror with a camera and get a good picture of Raiden.

Photographing Olga (Navigational Deck, Wing)

Take a photo of Olga to provoke a reaction from her. Show this picture to Otacon in Hold 3 later. If you photograph Olga after the battle, Solid Snake will smack his lips in a kiss and Otacon will be impressed too.

Photographing Vulcan Raven (Engine Room)

Take a picture of the Vulcan Raven figure to provoke a reaction out of Otacon later.

Playing with the projectors (Hold No. 2)

Position yourself next to the projectors and press Triangle to manually switch over the footage on screen. If you do this for a while, Scott Dolph will be removed and new footage of the Japanese model, Mao Shiina will be shown instead. This will get the attention of the Marines with a lot more success than Scott Dolph's speech. Keep doing this and a different film will be shown and the Marines will get angry and spot you. This little gag doesn't work again if you select Continue.

Pliskin and books

Equip a book and contact Pliskin until he vents his outrage.

Pliskin's give-away (Strut B, Transformer Room)

After the cutscene with Vamp's disappearance and Raiden's conversation with Pliskin, a sea louse will crawl from beneath Pliskin - this is a bit of a giveaway as to how he entered the Big Shell.

Pliskin's nightmares (Strut B, Transformer Room)

Call Pliskin a few times on 141.80 to hear the subject of his nightmares.

Poster (Deck A, Crew's Lounge)

Opposite the bar, look in first person to see a pin-up hanging up.

Posters and postcards

There are numerous posters and pin-ups on both the Tanker and Big Shell. Sketches and memos are also waiting to be found. Most of these images are located inside lockers. If you use your camera to take photos of these pictures on the Tanker and then show Otacon in Hold No. 3, he'll have some interesting things to say. If you knock on a poster or fire at it, you could find that has some unpleasant consequences! If you stand in front of a poster and look at it in first person view mode, you should call your contacts to hear what comments they have to add. You can kiss posters whilst hidden in a locker with one.

Posters on display (Shell 1 Core, B2 Computer Room)

There is a Policenauts poster (a game made by Konami, released in Japan), a Zone of the Enders poster (a PS2 Kojima game) and a Metal Gear Ghost Babel poster (the Game Boy Color Metal Gear game).

Raiden's boredom (Shell 1 Core, B1 Hall)

If you've spent some time addressing the hostages but without finding Ames, Raiden's questions will become increasingly bored.

Raiden's death screen

When Raiden dies, you'll see your status shown in small script in the "Mission Failed" screen. "ARMSTREN GHT" is the number of pull-ups, "AMMOUS ED" is the ammount of ammo used, "PRUDENCE" is the number of saves, "ALRTNUM" is number of Alert modes, "NUET" is the number of neutralised opponents and "DMGA MMOUNT" is the damage suffered.

Reassurance whilst hiding in a box (Strut A, Pump Room)

If you've picked up Box 1, hide yourself in it and call Pliskin to reassure yourself that there's nothing wrong with such a hiding place.

Rubber duckie! (Shell 2 Core, B1 Filtration Chamber No. 1)

If you swim the last passage to the surfacing point you will find a rubber duck. Random!

Safe fighting (Deck 2, Starboard)

If you want a ranking which shows that you haven't killed anyone, you're going to have to use your M9 in the fight here. Make sure you have sufficient ammo and always aim at the soldiers' heads to bring them down quickly.

Seagull mayhem

Stand underneath any flock of flying gulls and look up. It's only a matter of time before one messes up your First Person View! If you stand in any spot too long underneath seagulls, you are still likely to get hit by their deposits. Stun grenades put gulls to sleep, as of course does the M9. Coolant Spray will scare off seagulls. Wait until a gull rests on a crate or railing next to you and then land a blow. But be warned - if you kill too many gulls, they'll have their revenge! Seagulls are also frightened of Cardboard Box 5 - they don't like the big scary ZOE eye which is printed on the box. Birds leave you in peace if you equip this box. If a dead gull falls on a guard, prepare for something to happen! If you kill too many gulls, Campbell and Rose will call with something to say. As an animal lover, Rose will show her feelings when you next try to save the game.

Shoot out in the Crew's Lounge (Deck A, Crew's Lounge)

So much is there for shooting in the Crew's Lounge. Why not try shooting the magazines on display, the large glass pane, the plants and the plasma screen.

Shooting the ? or !

If you're spotted, or suspected, by a guard, the familiar ! or ? will appear above his head. Successfully hit the punctuation and the guard will freeze for a while and you will see ascending white lights indicating how long he will we remain motionless. He won't remember you afterwards.

Shooting bottles (Deck A, Crew's Lounge)

Aim kicks or shots at the bottles behind the bar in the Crew's lounge and watch the effects. They'll break at the precise point you hit them and neighbouring items will move accordingly. Bottles will also spill some liquid.

Shooting kitchen utensils (Deck D, Crew's Quarters)

Shoot the pots and pans in the kitchen to hear different sounds. Why not try playing the MGS main theme? Yeah, good luck with that.

Shooting photos on lockers (Engine Room)

In the room with the three explosive booby traps, close all the locker doors and shoot at the photo of the couple. Otacon will have something to say.

Shooting Vulcan Raven (Engine Room)

Why not try shooting the Vulcan Raven figure to set him into action? Shoot him again to make him completely lose control!

Slow Emma (Shell 2 Core, B1 Filtration Chamber No. 2)

Emma takes a long time to stand up and clasp Raiden's hand, but she'll speed up if you jostle her by walking into her (once).

Snake's breath (Arsenal Gear, Ascending Colon)

When Snake appears, equip your high frequency blade and position yourself directly in front of Snake. Watch the effect of his breath in First Person View mode.

Snake's had a shave! (Arsenal Gear, Ascending Colon)

If you gave Snake the shaver on Hard or Extreme, Snake will have actually used it by now.

Snake's secret (KL Connecting Bridge)

While returning with Emma, keep calling Snake. He tells you that he has to 'deal with something' - possibly he needs to sort out some things with Olga.

Sneezing

Snake can catch a cold in many ways. First, if you leave him outside in the rain on the Aft Deck for too long, he'll get a cold. But he will also suffer from iritated mucus membranes if he stands around too long in the mist of an exploded fire extinguisher or flour sack. Colds are by no means life threatening, but they are annoying and can alert the enemy to your presence. You should wait somewhere safe for the cold to stop of its own accord.

Spamming Otacon with photos (Hold No. 3)

If you take a picture several times, Otacon may respond with different comments. Show Otacon your joke photos before you show him serious photos of Metal Gear RAY.

Start screen alteration

Once you've completed MGS2, the title and start screen will show a blue picture of Raiden instead of the red picture of Snake.

Stealthy shooting

While wearing stealth camouflage, if you hit guard, he may think he's been shot by a comrade.

Stinger views

The Stinger Missile Launcher has two perspectives. Hold down R1 to use its other view.

Stunning the Marines (Hold No. 1)

You can throw a Stun Grenade into the group of Marines and see the amusing effect, but be prepared to pay the price!

Sunglasses

Once you've completed MGS2, Snake and Raiden may be wearing sunglasses throughout the next play, but this is determined by chance.

Sweet Dreams, Emma (Shell 2 Core, B1 Filtration Chamber No. 2)

If Emma is tranquilised or knocked out, you can hear her muttering using your directional microphone. She also talks to herself when she stands up.

Swinging doors (Deck A, Crew's Lounge)

The swinging door into the bar area can be shot or punched open.

Swinging in Hold No. 1

From the starting point, position yourself to the left and swing over the railing. You can also use the rope to swing through the hall. There are two other ropes which will enable you to swing to the door in the upper left corner (let go and grab hold again). In good health, you'll find that you can even manage this with a Grip Level of 1.

Swinging on ropes in the Engine Room

Next to the guard, swing yourself over the upper railing. You can use a rope to swing yourself right across the Engine Room. Once you reach the middle, drop down to the other rope, grab hold and from there you can reach the Ration in the centre of the hall.

Take down Vamp quickly (Shell 2 Core, B1 Filtration Chamber No. 2)

Once Vamp has jumped into the water, fire a Stinger missile or RGB6 Grenade in after him. His O2 guage will reduce by 50% and he'll have to resurface a lot quicker.

Talking about food (Strut C, Dining Hall)

Equip a ration and call him a few times to hear him tell you something about the food in question, and then to hear Raiden make a confession.

Terrorising the hostages (Shell 1 Core, B1 Hall)

The hostages don't appreciate your violence or the Coolant Spray. One of the hostages is willing to have revenge by sticking out his legs if you pass too close to him. The elderly lady on the left, in front of the podium doesn't like your microphone - after this episode, equip Sensor A.

Terrorising the hostages... a bit more! (Shell 1 Core, B1 Hall)

Direct your microphone towards an elderly lady and press L3 (push in the left analog stick). Raiden will try to guess her measurements. There is only one young woman amongst the hostages. If you talk to her, Raiden will address her by name. Press L3 to guess her measurements - a slightly more attractive figure.

Terrorising the hostages... yet again! (Shell 1 Core, B1 Hall)

Crawl under the table opposite the young lady and look at her in first person. She will bring her legs together. Now, use your microphone to address her, or your M9 to knock her out. Be warned - the hostages do not like being punched and kicked and neither Campbell nor Rose can help but comment on your disgusting behaviour. If you look up the young woman's skirt and call Campbell, prepare for another of the Colonel's lectures... then try to save your game with Rose! If you want to take a photo of the young woman's pose, contact the Colonel just before taking the picture.

The bigger the better!

If you aim more powerful weapons at guards (such as the Stinger and RGB6), it will not matter where you aim when you hold them up for items.

The Casting Theatre

Unlike MGS1 and MGS3, MGS2 does not benefit from a Demo Theatre. It does however have a "Casting Theatre" instead. This is unlocked after completing MGS2 or the Tanker and Plant chapters separately. It's located in the Special menu. Use your left analog stick to select a demo sequence and then confirm your choice with O. Choose which characters will act in the scene or use the shuffle feature for a complete surprise. Go to play and press O to watch it and press X to exit. You can enjoy some amusing sequences and you can even use Snake and Ocelot from MGS1!

The domino effect (Hold No. 1)

Kick a guard in the centre of the hold to watch the domino effect (this is obviously best down whilst wearing stealth camouflage!)

The electric floor (Shell 2 Core, 1F, Air Purification Room)

You can have a lot of fun with the electrified flooring. Why not put a book on it... or step on it whilst wearing a cardboard box (provided you don't need it anymore!) or you could go into First Person View mode and throw a couple of grenades or magazines onto it. Shoot the magazines to repeat the effect.

The guard who can't wait any longer (Strut L Perimeter)

If you've successfully completed this section undiscovered, the guard at the end of Strut L will urinate on you. Stand in the flow and call up some of your Codec contacts!

The late-comer (Hold No. 1)

Among the Marines, in the middle of the hall you will notice that one of the guards has not had time to dress fully. Take a photo of him for Otacon to enjoy.

The lurking cowboy (Hold No. 3)

Enter Hold No. 3 through the underground route and climb up the ladder to the raised platform. Now look into the hall next to RAY's foot. There's a figure standing there who is wearing a trenchcoat and spurred boots. The figure will vanish if you look away or try to shoot it... take a photo for Otacon to see!

The other late-comer (Hold No. 2)

As with Hold No. 1, one of the Marines in the hall is not exactly dressed for the occasion. Otacon will appreciate a photo.

The President's heartbeat (Shell 2 Core, 1F, Air Purification Room)

You can use your microphone to listen to the President's heartbeat.

The wonders of the Node (Strut A, Deep Sea Dock)

Certain words aren't accepted by the Node when you come to enter your name in the Dock. For example, the word 'fuck' is not allowed. Input names of Konami employees and watch as the computer fills out the rest of the details for you.

Things are starting to malfunction somewhere (Arsenal Gear, Jejunum)

Aside from Campbell's obvious technical problems, Jejunum seems to be a bit confused in itself. If you leave and re-enter, the names of the locations will change to "Aoyama Ni-Chome", "Funabashi City", "New York 52nd Street" and "Azabu-Juban".

Three methods of travel through the Tanker Holds

There are three ways to get through the three holds. The most obvious way is to climb down the initial ladder and sneak around the Marines until you reach Metal Gear RAY in Hold No. 3. Another way is to swing through the holds by hanging from gantries and using the ropes provided. You may need to build up your Grip Level to do this successfully. The third way is to go underground. When you see a trap door, press Triangle to open it and climb down. You are pretty safe underground but watch out for Marines who drop clips into grates and therefore look down, and also beware of exercises where the Marines are expected to look down. Depending on your route into Hold No. 3, you will have a completely different cutscene with different angles of Metal Gear RAY.

Throw away the bodies

If you want to get rid of dead or unconscious bodies so that the enemy won't grow suspicious of your presence, you should drag a body to a gate (such as the ones on the Tanker's deck or in the Sediment Pool) or to a floor or railing which has been destroyed. Snake or Raiden will take care of the body from here.

Throw enemies to their doom (Strut E, Heliport)

Drag guards to the edge of the platform and throw them into the water below. You will have to turn so that your victim will slip off the edge when you let him go.

Total destruction

This is the first MGS game where the surroundings are actually part of the game's interactive environment. You can destroy and disable so many things. Try shooting and punching your surroundings if you find you've got a lot of ammo going spare or extra time on your hands. Why not try shooting plants, magazines, ice cubes, bottles, lamps, pipes, fire extinguishers, lockers, surveillance cameras, glass windows - you name it!

Tranquilising Marines in the Tanker Holds

There's nothing to say that you can't tranquilise the Marines. Most won't fall over either - they'll just sleep standing up as true MGS1 style! Most Marines don't carry dog tags though so don't feel the need to tranquilise them! In Hold No. 3, Scott Dolph won't even be surprised to see that all his entire audience has fallen asleep.

Unable to dress for the occasion (Hold No. 3)

The second time you play MGS2, the soldiers in Hold No. 3 will all have forgotten to wear trousers. It would seem that their underwear is standard too! Take a photo for Otacon to enjoy!

Unloaded weapons are still useful

If you hold up a guard with a gun which has no ammo, the guard will not hang around to find out if the gun is loaded and will surrender his dog tag and items to you anyway. However, if you pull the trigger, he will know that he is safe from your shots and will attack you.

Unstable Fatman (Strut E, Heliport)

If you've killed any seagulls, Fatman will slip on their corpses. He will also topple to the ground if you shoot his skates.

Use the microphone on the parrot (Shell 1 Core, B2 Computer Room)

After rapeatedly hailing the parrot through your microphone, it will repeat your question.

Useful boxes!

If you ever find yourself on fire, extinguish the flames by rolling a bit or just hiding under the cardboard boxes.

Useful Stinger foresight (Shell 1-2 Connecting Bridge)

If you're playing without the radar or it's been disactivated following an alert mode, equip your Stinger and watch how you can spot opponents, even through walls!

Useful though incomplete (Shell 1 Core, 1F)

Once you've lost your Field Uniform mask, you will no longer be able to use the BDU as a successful disguise, however if you wear it your bootprints will not create any suspicion.

Vulcan Raven returns... again! (Shell 2 Core, B1 Filtration Chamber No. 1)

Shortly before the point where you find the Nikita launcher in 'Normal' mode, you will see a Vulcan Raven statue drifting through the water.

Watching TV (Deck A, Crew's Lounge)

Position yourself next to the plasma screen, switch to First Person View mode and contact Otacon.

Where Emma's hiding (Shell 2 Core, B1 Filtration Chamber)

At the first surfacing point, you'll be able to see through a window into the room in which Emma is hiding. Take several looks inside and then call Rose. She seems to be insanely jeoulous!

You're not the only one fighting Fatman! (Strut E, Heliport)

If Fatman stops, gulls will perch on him and start pecking at him.

Secrets in other games